completely frantic Posts

May 27

Indie Royale, sister site of Gamasutra.com, offers a new indie game package for purchase every two weeks. Indie Royale is one of a handful of companies who use the Humble Indie Bundle distribution method pioneered by Wolfire Games in 2010, and…

Read the PostThe Indie Bundle, Two Years later

March 20

I was reading recently about sustainability in the U.S. and abroad, and I was curious if  games could teach me about sustainability. Sust., a Scottish company, has created a pair of flash-based games that teach the basic concepts of sustainability.…

Read the PostGames for Sustainability

March 4

There has been a large amount of talk lately about copyright infringement. SOPA and PIPA recently illustrated how ill-equipped the federal government is to handle the complexities and minutiae of maintaining an analog copyright system in a digital society. Recently, Banksy’s…

Read the PostTrends in Copyright Infringement Offer a Lesson in Merit

January 30

An interesting perspective on Gamification from designer and author Gabe Zichermann. He points out that people often ask, “Do games help children?”, instead of asking a more useful question, ” What kind of help do games provide?”. Evidence shows that…

Read the PostLearning is Multiplayer

January 11

At least three notable universities, Harvard, Yale and Stanford are pushing the envelope in higher education by offering their “product” for free. This is wonderful news, but I can’t help but wonder – what are they getting out of this? If this model…

Read the PostInformation as currency – is this a two-way street?