We had a great chat March 25 with Dan White and Dennis Ramirez, who provided their perspectives on the stakeholders, goals and production of effective learning games. We explored the ways design differs in and out of the classroom, how a for-profit model affects game development, and approaches to using data to make better games.
See for yourself:
Additional resources from this session:
- Embedding reflection moments into learning games, by Scott Nicholson at Syracuse University
- Facilitating data analysis in educational games by Erik Harpstead, Brad A. Myers and Vincent Aleven at Carnegie Mellon University
This post was first published at workingexamples.org.